![]() ![]() AS SOON AS THE DOOR OPENS, YOU WILL PASS THROUGH INTO THE CHAMBER WHERE THE PRINCESS IS HELD. IMPORTANT: IF YOU USE ANY OF CODES 26 THRU 30 TO DEFEAT BOWZER(tm), YOU SHOULD STAND IN FRONT OF THE DOOR AND HOLD "UP". Start the game as 'Sledgehammer' Mario(tm)! The following codes are useful with Code 20. if you were "Fire Mario(tm)" on the map screen, then entered an action scene, died or changed to "Frog Mario(tm),"you would return to the map scene as "Fire Mario") Restore powers after playing an action scene (e.g. ![]() Mario (not Luigi) can re-use items again and again YOU MUST BE RACCOON MARIO(tm) FOR CODE 11 TO WORKĬan raise power meter while standing still so that you can fly from a standing start WITH CODE 8, IF YOU LET MARIO(tm) OR LUIGI(tm) DROP TOO LONG, YOU CAN'T SKY WALK UNTIL YOU TOUCH GROUND Select a map from clicking on the overworld location.ġ life for Mario and Luigi after continueĩ lives for Mario and Luigi after continue World 1 | World 2 | World 3 | World 4 | World 5| World 6| World 7 | World 8 Hammer Brothers | Pipes | Toad's House | White Toad's House | Other Home | Labeled Maps | Background Maps | Sprites Exits from the first upwards-facing Warp Pipe in the main area.Super Mario Brothers 3 Map Selection - Labeled Maps Contains 14 coins, a Magic Mushroom/Fire Flower, and a 1-up Mushroom. Inside a Hidden Block in the secret area.Įntrance to the secret area is in a Warp Pipe near the fourth Bloober. Replaces Magic Mushrooms if Mario is Super Mario. Replaced by Fire Flowers if Mario is already Super Mario. Regardless of the path the player takes, they will have to encounter one last Bloober, pass by two pillars that have Warp Pipes on them as a decoration, and encounter six Cheep Cheeps before reaching two pipes, both of which will take Mario to a Hard Block staircase and the Flag Pole. ![]() Course designer Ichirou Sakurada's initials are located in a wall at the end of the secret area. Afterwards, three more Cheep Cheeps are found, though they can be skipped by entering a pipe near the fourth Blooper, which will lead Mario to a secret underground area with three Goombas and a bunch of useful items. Afterwards, they will have to swim through a small stair and between two walls, finding two more Bloobers in the process. Once there, the player will have to pass by two Bloobers and three Cheep Cheeps. The level starts with a Warp Pipe that Mario must enter to go underwater. ![]()
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